Composer · Sound engineer · Game developer

Simon Nilsson

I write music for games and help build them. Below are the games I've worked on and a selection of my tracks.

Games

Capsule Rush title art: capsule characters wearing hats
3D platformerSteam

Capsule Rush

Solo developer

Making Capsule Rush was my first introduction to game development.

A third-person 3D platformer. Jump between platforms through 10 levels that go from easy to very hard, dodge moving enemies, unlock hats for your capsule and chase the fastest time on the leaderboard.

Team
Solo project
Released
27 September 2022
Platform
Windows, macOS, Linux
Made with
Unity
View on Steam ↗
Music not by me
    Fish Isle title art: the island seen from underwater
    CozyFishing

    Fish Isle

    Composer

    A cozy fishing game. Cast your line, explore the island and fill your bucket at your own pace.

    Team
    Florence Svensson, Noah Sassner, Vicky Dagernäs, Wiktoria Zuzanna Kobos, Enes Gllogovci, Anton Stenum, Elmer Carlfalk, Axel Lindbom, Simon Nilsson
    Made with
    Unity, FMOD, FL Studio

    Audio implementation · FMOD

    The music is one dynamic FMOD event. Each area – village, forest, pond and beach – has its own music on its own track, all playing in sync. The game sets two parameters, Zones (where the player is) and TimeOfDay, and FMOD crossfades to the right area and switches between the day and night versions.

    FMOD event for Fish Isle: four synced music tracks (Village, Forest, Pond, Beach) with TimeOfDay and Zones parametersClick to enlarge

    Play on itch.io ↗
    Soundtrack ▾
      Manhattan Flatline title screen
      ActionTop-down shooterPixel art

      Manhattan Flatline

      Composer · Audio lead

      A fast-paced 2D top-down shooter. Dive through bullets and take down enemies in slow motion to get revenge on the mafia you used to work for.

      Team
      KlaraThePotato, Simon Nilsson, Jonathan Fasth, hannesQuist, Maja H C
      Released
      January 2024
      Platform
      Windows
      Made with
      Unity, FMOD, FL Studio
      Play on itch.io ↗
      Soundtrack ▾
        Windward title art: a letter over islands at sunset
        ExplorationStory

        Windward

        Composer

        An exploration and story game. An unreleased project that will not be published.

        Made with
        Unity, FMOD, FL Studio
        Soundtrack ▾

          Music

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            Technical skills

            DAW

            FL Studio

            Composing, arranging, sound design and mixing for game soundtracks.

            Audio middleware

            Wwise

            Interactive music and sound: states, switches, RTPCs and music transitions that follow gameplay.

            Audio middleware

            FMOD

            Event-based adaptive audio: parameters, layered music and real-time mixing in the engine.

            Game engine

            Unity

            Building gameplay in C# and hooking up audio, from prototypes to released games.

            Game engine

            Unreal Engine

            Blueprints, level setup and audio integration in Unreal projects.

            Programming

            C# · JavaScript

            Gameplay and tools in C# for Unity, and interactive websites with JavaScript, HTML and CSS.

            Thesis

            Bachelor's thesis · 2026

            Desert Levels in Video Games: What significance does instrumentation and mode have for the listener's perception and associations of desert environments in video game music?

            Original title (Swedish)Ökennivåer i spel: Vilken betydelse har instrumentering respektive skala för lyssnarens upplevelse och associationer till ökenmiljöer i spelmusik?

            Game music often leans on cultural conventions to tell the player where they are. We composed four pieces that differ only in instrumentation and scale, played one piece to each of four listener groups, and surveyed how they experienced the setting, what they felt and which places it made them think of. The sample was small, so the study works as a pilot for a larger follow-up.

            37pages
            Read the thesis on DiVA ↗

            About

            I'm a composer, sound engineer and game developer based in Vantaa, Finland. In 2026 I graduated from the University of Skövde with a Bachelor's degree in Game Development, specialising in music. I composed the music for Fish Isle and Windward, and on Manhattan Flatline I was both composer and in charge of the game's audio. My first game, Capsule Rush, I made entirely on my own and released on Steam. I'm curious, love learning new things and enjoy working with others. I speak Swedish and English fluently, and some Finnish. Right now I'm looking for my next opportunity in games and audio.

            Contact

            I'm looking for roles as a composer or sound designer in games and film – and I'm always up for joining a team for a game jam. Get in touch.